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	<title>Comments on: The rules of Piquet</title>
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	<link>http://www.acroyear2.org/2007/12/29/the-rules-of-piquet/</link>
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		<title>By: Lee</title>
		<link>http://www.acroyear2.org/2007/12/29/the-rules-of-piquet/comment-page-1/#comment-1695</link>
		<dc:creator>Lee</dc:creator>
		<pubDate>Thu, 24 Jun 2010 19:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.acroyear2.org/2007/12/29/the-rules-of-piquet/#comment-1695</guid>
		<description>Forgot to put this in first post... 

&quot;Sets&quot; can never be equal... unless your playing with a defective deck!

Note also that two players can never both have &#039;carte blanche&#039; in the same hand (with a 32 card deck!)... Some web-sites talking about Piquet cite the possibility of both players having carte blanche are in error. (This is probably a hold-over from when the game was played with a 36 card deck).</description>
		<content:encoded><![CDATA[<p>Forgot to put this in first post&#8230; </p>
<p>&#8220;Sets&#8221; can never be equal&#8230; unless your playing with a defective deck!</p>
<p>Note also that two players can never both have &#8216;carte blanche&#8217; in the same hand (with a 32 card deck!)&#8230; Some web-sites talking about Piquet cite the possibility of both players having carte blanche are in error. (This is probably a hold-over from when the game was played with a 36 card deck).</p>
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		<title>By: Lee</title>
		<link>http://www.acroyear2.org/2007/12/29/the-rules-of-piquet/comment-page-1/#comment-1694</link>
		<dc:creator>Lee</dc:creator>
		<pubDate>Thu, 24 Jun 2010 19:27:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.acroyear2.org/2007/12/29/the-rules-of-piquet/#comment-1694</guid>
		<description>Fasinating game! Such a shame that it is not more popular... 

For the record:

&quot;Rubicon Piquet&quot; Is not a vestige of an older version of the game, it is actually the more modern version of the game. It is the variation that uses &#039;crossing the Rubicon&#039; in the end-score calculations. It uses six deals as stated above, unless tied, when two more deals are played. If still tied, it&#039;s a draw.

The older version of the game is called &quot;Cent&quot;. The first player to 100 points wins. (the number of deals is unimportant). Usually in &quot;Cent&quot; if the loser has less than 50 points when the winner hits 100, he is &#039;lurched&#039;, and the winner wins a double game, similar to a &#039;gammon&#039; in backgammon.

The Rubicon version of the game leads to more subtle stategic play (sometimes, depends on the score) towards the end of the partie. A player who is losing, and doesn&#039;t think they will cross the Rubicon in the remaining hands, may decide to play to negate (equalize) scoring as much as possible, rather than playing to accumulate points (since the winner will be getting all the points anyway). So on a strategic level, it&#039;s a bit deeper than Cent, where both players are simply trying to make as many points as possible up to the end of the game.</description>
		<content:encoded><![CDATA[<p>Fasinating game! Such a shame that it is not more popular&#8230; </p>
<p>For the record:</p>
<p>&#8220;Rubicon Piquet&#8221; Is not a vestige of an older version of the game, it is actually the more modern version of the game. It is the variation that uses &#8216;crossing the Rubicon&#8217; in the end-score calculations. It uses six deals as stated above, unless tied, when two more deals are played. If still tied, it&#8217;s a draw.</p>
<p>The older version of the game is called &#8220;Cent&#8221;. The first player to 100 points wins. (the number of deals is unimportant). Usually in &#8220;Cent&#8221; if the loser has less than 50 points when the winner hits 100, he is &#8216;lurched&#8217;, and the winner wins a double game, similar to a &#8216;gammon&#8217; in backgammon.</p>
<p>The Rubicon version of the game leads to more subtle stategic play (sometimes, depends on the score) towards the end of the partie. A player who is losing, and doesn&#8217;t think they will cross the Rubicon in the remaining hands, may decide to play to negate (equalize) scoring as much as possible, rather than playing to accumulate points (since the winner will be getting all the points anyway). So on a strategic level, it&#8217;s a bit deeper than Cent, where both players are simply trying to make as many points as possible up to the end of the game.</p>
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		<title>By: Veselko</title>
		<link>http://www.acroyear2.org/2007/12/29/the-rules-of-piquet/comment-page-1/#comment-561</link>
		<dc:creator>Veselko</dc:creator>
		<pubDate>Mon, 21 Sep 2009 23:32:04 +0000</pubDate>
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		<description>Piquet is the best game ever! I just dont see what you dont get about crossing the rubicon, its pretty easy! But, its mostly for gamblers! You see, at the end of the 6th deal winner gets the difference between the scores and a 100 points of bonus - thats the payment that loser makes, depending on stakes! But, if the loser has less than 100 points (regardless how much winner has) then the scores of both players are added together, plus 100 points! So, if you have 150 and your opponent has 110, he would pay you 140 points (150-110+100), but if you have 150 and he has 90, then he would pay 340 (150+90+100)! Hope that helps...</description>
		<content:encoded><![CDATA[<p>Piquet is the best game ever! I just dont see what you dont get about crossing the rubicon, its pretty easy! But, its mostly for gamblers! You see, at the end of the 6th deal winner gets the difference between the scores and a 100 points of bonus &#8211; thats the payment that loser makes, depending on stakes! But, if the loser has less than 100 points (regardless how much winner has) then the scores of both players are added together, plus 100 points! So, if you have 150 and your opponent has 110, he would pay you 140 points (150-110+100), but if you have 150 and he has 90, then he would pay 340 (150+90+100)! Hope that helps&#8230;</p>
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		<title>By: Geoff Haynes</title>
		<link>http://www.acroyear2.org/2007/12/29/the-rules-of-piquet/comment-page-1/#comment-25</link>
		<dc:creator>Geoff Haynes</dc:creator>
		<pubDate>Fri, 09 May 2008 22:46:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.acroyear2.org/2007/12/29/the-rules-of-piquet/#comment-25</guid>
		<description>Piquet is a nice little game - I particularly enjoy its quaint formalities and archaic language.

But the best fun to be had in a two-player card game is the modern game of Shithead, which we here in Cardiff play in a pared-down version where the only special cards are 2, 9 and 10.</description>
		<content:encoded><![CDATA[<p>Piquet is a nice little game &#8211; I particularly enjoy its quaint formalities and archaic language.</p>
<p>But the best fun to be had in a two-player card game is the modern game of Shithead, which we here in Cardiff play in a pared-down version where the only special cards are 2, 9 and 10.</p>
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		<title>By: Mike Levy</title>
		<link>http://www.acroyear2.org/2007/12/29/the-rules-of-piquet/comment-page-1/#comment-12</link>
		<dc:creator>Mike Levy</dc:creator>
		<pubDate>Sat, 16 Feb 2008 06:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.acroyear2.org/2007/12/29/the-rules-of-piquet/#comment-12</guid>
		<description>Piquet, like most things french, is dumb.</description>
		<content:encoded><![CDATA[<p>Piquet, like most things french, is dumb.</p>
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